Any other item is equivalent to fists and does the same damage.Axes deal the most damage, but have a slower attack speed. Hoes, axes, pickaxes and shovels also deal more damage than bare fists.While swords do not extend attack range, they deal significantly more damage than any other item or tool except tridents and axes.
An "unarmed" attack does 1 damage, but weapons and certain tools do more: Players can deal damage by hitting most entities with targets at close (melee) range.
When displaying the HUD, fractional values are rounded up to the next integer. Health and damage are stored as floating-point numbers in units of half-hearts. If the player is playing on a Mac, they have to press fn + F3 + H. Most mobs do not recover health except through status effects, but tamed horses, dogs, and cats can be healed by feeding them.Īrmor absorbs some of the damage that would have been done to its wearer, but takes damage itself in the process.ĭamage to tools and armor can be viewed in the item's tooltip by pressing the debug key combination F3 + H in Java Edition. Players can also recover health naturally by having their hunger at least 18 ( × 9) and the gamerule naturalRegeneration is set to true, or through status effects. When their health reaches zero, they die. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: a player can see the health of a mount being ridden, a tamed wolf's health is indicated by its tail angle, and an iron golem's body shows cracks as its health declines.ĭamage from attacks or natural causes subtracts from a player or mob's current health. Players have 20 × 10 health points, but may vary by status effects. Each health point is "half a heart," shown as 1. Players and mobs have a supply of health points, which are reduced when they are injured.